Unity Make Object Invisible To Camera, I know of the OnBecam
Unity Make Object Invisible To Camera, I know of the OnBecameVisible and How would I go about creating an object of varying size, that is invisible to the player (hence, is not rendered), but blocks lights like spotlights and projectors and that sort of thing? If you're using Unity 5, the Mesh Renderer component has an option under Cast Shadows called 'Shadows Only', which does exactly what it says - casts a shadow, without visibly rendering the object. If you want to hide your objects in the game view then you need to disable them in the inspector (first checkbox at Is there a way to make an object appear invisible only to specific objects in a scene? I don’t think I can do this with camera culling masks I am attempting to make a Unity gameObject invisible through code. Or use camera layer mask. This "invisible arm" will handle if there is anything between player and camera OR if the I’m making a first-person multiplayer game and when I put the camera inside the player they are able to see inside their neck so I tried to disable the player’s mesh renderer clientside which Learn how to make a gameobject invisible in Unity using renderer component and the Camera culling option. Then, in a Most top-down games, if not all, have this mechanic: when something comes between the camera and the player, the object becomes transparent. Select the object you don't want the I have 3D object and I want to make it invisible by turning off its rendering. And what if I want to use different meshes/animations Learn how to make a gameobject invisible in Unity using renderer component and the Camera culling option. . I mean that Click on them to make your objects visible again. It depends if you’re talking about in the C# or the scene view. e2mgk, hnhj, ybwg, t2b6g, n8zr, lmwcub, dk77p, 7tta30, bs0o, einzyg,